dayzcriticallyendangered said: " Particularly when there is no mention of games like Stalker, published by Ukrainian developer GSC game world, to which this mod owes a lot of its look and open world feel." Really? It OWES a lot to them? No. Bohemia Interactive developed Operation Flashpoint over a decade ago. This is where the open world feel and look comes from. Do e-journalists never research?
Funny, I don’t remember Operation Flashpoint requiring food and drink to survive, yet Stalker you do. I don’t remember Zombies or the idea of a survival horror genre in Operation Flashpoint, but I do remember that for Stalker. Both of these things change the open world feel dramatically. I mean, if we want to, we can talk about how this game owes something to Elite, the true grandfather of open world games. But I won’t because the genre and gameplay has a lot to do with what Day Z may or may not owe to a predecessor. Bohemia Interactive’s bread and butter is a military simulation (VBS1 and 2). Sure they have commercial releases but their “funding” for these releases comes from their military sales. Part of the reason Day Z feels so stale is because in terms of game play and engine boundaries, ArmA II has had little change from OF. The bullet detection, detonation, or trajectory may be better, the graphics are better, but there are no additions to the boundaries that the game engine affords Day Z to play with; to create the type of ingenuity Day Z is taking credit for. I suggest you play a bit of Stalker and try and get a sense of what I’m really saying here. Day Z is being lauded as a game that is something completely original, special, unique and industry changing. This just isn’t true. And we as a gaming community need to learn to be critical when we are force fed this kind of nonsense.